RPC - Server to Client
The server calls the client function using Remote Procedure Call (RPC).
A function that needs to be called on the client:
function WeaponFlyObj:RpcOnShoot(bullet) --client to doend
Registering Function in NetworkInject so that the client can find the same function and run it when the server calls it.
function WeaponFlyObj:NetworkInject() self.host.interact.networkIB.networkIBState:InjectFunc("RpcOnShoot", self.RpcOnShoot) --inject other functionend
The server uses the interface ServerRpcIntFunc
(Please read NetworkIBStateX
for more interfaces) in networkIBState to call functions in the client. (RpcOnShoot).
​ other interface refer to NetworkIBStateX
ServerRpcIntFunc(funtionName, int, includeServer)
functionName: The name of the function to be called on the client
int: int value
includeServer: run this function on the server as well,In this case, includeServer is false, so it will only run RpcOnShoot on the client side.
function WeaponFlyObj:ServerOnShoot(bullet) self.host.interact.networkIB.networkIBState:ServerRpcIntFunc("RpcOnShoot", bullet.netId, false)end